note: Q is an ice elemental
The session picks up in the pech meeting room in the Shady Rafters.
Pech, “While you were busy in Lord Rastoon’s estate, I was following the three women that visit him.” He tells the heroes that he had found the women’s house and he would like it if the heroes would search the house.
If the heroes are not driven by altruism, the pech tell the heroes that the women are rich and that they could keep anything they want from the house to finance this excursion, aka ‘make it worth their while.’
The pech would like it if the trio could find anything that links the women to Lord Rastoon and also anything that would identify the women. The pech lets the heroes know that the women leave every few days either during the afternoon, evening, or at night. The house is located by a shop that Q knows of, and that there are oddly shaped stones outside this house.
The pech goes on to imply that he is a part of a larger organization and that if the heroes are in legal trouble, he could get them out of it.
Pech, “You can contact me the same way you did last time. If it’s an emergency, don’t run here with your pants on fire. Most of the people who do business here”
Interrupting, Ambrose says,”Don’t worry; we seem to make it a habit of running with our pants on fire out of the situation.”
The pech replies, “I suppose that is true.” Pause, “Should it be that kind of issue, simply come to the stables behind the inn and knock three times on the back kitchen door. Someone will be with you and contact me. I will leave you be and let you see to your needs. Feel free to take rest for the evening, recuperate.”
Q replies, ”Ahem, we will do so.”
The pech proceeds to say, ”And proceed on this at your own rate. I do expect to see you in the next day or two.”
After the pech leaves, Senrin mends Q of her wounds from the fights of earlier that night. And Ambrose mends himself up.
Q , Senrin, and Ambrose discuss whether the women’s behavior is going to change due to that night’s excitement.
“Well in the heat of the day their behavior is going to change. And the Ladies’ behavior is going to change because of what just happened,” Q says.
Senrin replies, “We don’t know the importance of these ladies anyway. We don’t know if they will go to the estate more or less because of what we did.”
Q suggests, “I think what we should do, is to take a day of resting to recover from the fighting.”
Ambrose suggests, “So what I am saying is probably we should sleep in late this morning and start staking them out in the afternoon. Since this is most likely the time for them to leave.”
The three heroes decide to rest through the morning and head straight there instead of shopping or other things.
When Ambrose gets up he disguises his skins so it looks more natural. Senrin and Q helps with the disguise.
The three of them find the house with no trouble in the early afternoon (~2 pm) and they scope out the house. After they scope it out they hide in the shadows across the street. Q and Senrin watch the windows while Ambrose watches the crowd. Q also tries to gauge the mood of the crowd.
The house is situated in a residential area. The house looks to be a fairly modest house. It is reasonable well kept on the outside. There are dark shades over the windows; which, in most cases would indicate someone who works in the evenings and wants to be able to sleep in the day. Or it could be because someone is trying to keep out a draft. There are only two or three windows, which is pretty normal. It looks like a house with three rooms. It looks like an upper middle class house. It is a wood exterior house with the shingles in good repair. The yard is dirt because all the grass has died away due to winter. The ground in front of the front door does not have as much wear as you might expect. It is the nicest house in the area but not so nice as to stick out.
People seem to be moving past fairly regularly and Ambrose does not see anyone more than once as far as he can tell. There are a couple city guard patrols that move past but they do not notice the trio. The guards are in the colors of Vrindir and are shoddily equipped.
The mood of the crowd is somewhat conflicted. A lot of the people are of the mind that Lord Restune got what was coming to him and he deserved it and they are pretty happy with whoever did it and no one knows who did it. They are assuming that one of his rival houses did it. No one knows if he is alive or not. People have seen soldiers of his in his colors still wearing his colors and armor. They are assuming he is alive but there are rumors that he is dead.
The other people are saying that these people have brought much more pain upon the poor, because there have been rumors he is going to burn down the puddle. They are worried that he will retaliate by burning down the puddle, which will be easy since it is mostly made out of wood.
Senrin and Q causally stroll past the house. The play and run with a neighborhood dog. They are able to case the house and there is no sign of heat coming from the house. The snow directly adjacent to the house is un-melted.
Q spreads some very colorful lies that at the heart of them imply that Lord Restune wears women’s clothing but goes much further than that. A lot of people believe this.
Senrin and Ambrose convince people that they have seen Lord Restune wearing a dress, parading about town with a man on his arm, wearing makeup and things to disguise his facial hair. And people tend to generally believe this and appreciate Ambrose and Senrin’s candor. People are very interested in the fact that he wears a dress and why and they say that he does deserve to have his house burn down.
As they sneak about spreading horrible rumors and canvas the house. At some point (about 9 pm) they hear noise within the house. It sounds like walking on wood floors. The front door opens and three women in black hooded robes/cloaks exit the house, shut and lock the door behind them. As the middle one turns around to lock, the other two stay facing forward and flanking her. The cloaks have long billowing sleeves that are held together when their hands are not in use. The three of them walk in a wedge formation and people tend to get out of their way. They are three creep women with black robes that you can’t see their faces.
Senrin gets around in front of them, and gets ready to bump the one on the left and try and see under her hood.
He bumps into her successfully and it seems like a legitimate accident. It looked like he was looking at something he was holding or on the ground. She is annoyed, you can tell by her posture. And though she continues walking she is like, angry hum, this doesn’t happen. Senrin did see a flash of neck, which was pale white with supple skin (young white but not baby skin).
Senrin to himself, ”Nothing spectacularly particular odd about that.”
Q tries to determine how the three women reacted to the bump (their mood before and after the bump). Before, they seem like they have done this before and they were walking at a comfortable pace in time with each other. After the bump, they all slow down, but the one that Senrin bumps is the only one that turns. And she acts as though she is going to hurry to catch up and sort of realizes that she doesn’t have to. There mood before is that this is normal and afterwards they are sort of annoyed from the bump. There is no change beyond that.
While this is going on, Ambrose goes and examines the door and how it is locked. He looks and it looks like a normal lock to him.
The other two go and join him. Senrin detects hidden door but does not find any outside. Q also looks at the lock and determines that although this is an ordinary looking lock it has a mechanism that seems to do something on the inside. She has seen this before and it is usually some sort of alarm mechanism. She points it out to Ambrose after she realizes he missed it.
Ambrose attempts to disable the alarm and unlock the door. He manages to unlock the door but the mechanism is sort of stuck. Ambrose tries to get the mechanism unstuck and disabled. It feels like it tugged free and is disabled.
While Ambrose is fiddling with the door, Senrin and Q are standing over him on either side, looking nonchalant.
Ambrose opens and walks in the door like he belongs there.
Entering the home, it is really dark inside. There is no light inside the building. It is completely dark with the windows blacked out. They can’t see a damn thing.
After the door is shut, Senrin pulls out his razor and casts glow on it, making it act as a lantern.
A room is illuminated before them. They are standing on a wide rug but there is nothing else in the room except two doors (besides the one they entered from). They find that the mechanism was a small chain that attaches to a part on the door that looks like when it goes off it would explode.
Senrin says, “Before we leave, rig it so that it goes off no matter how it is opened next time.”
Senrin detects secret door again and feels that there is something behind the door on the right. Ambrose searches to see if there are anymore traps in the room but he does not find any.
Senrin says, “I feel something behind the door on the right, but I suggest before we go and explore this presence I feel that we check out the other room. Feels normal, maybe there is something else in there, who knows.”
They find that the left hand door is unlocked and they enter the room. They find crates of various sizes that are all made of wood and they are all closed. These crates fill about half the room.
Senrin says sarcastically, “Crates, that’s great.” They break open a random crate and inside they find it full of pickaxes.
Ambrose opens the smallest box and finds that it is lined with silver with silver wire and ingots inside which can be used for magical or jewelry purposes. Encouraged, Ambrose opens all the boxes he can but only finds mundane items within them.
While this is going on Q puts her ear close to the wall and tries to hear what is in the other room. She hears an ‘ooooohing.’
The party heads to the next room and find that it is locked. Ambrose while examining the door handle sees a small hole that appears to have something in it. This hole is placed such that a hand would cover it if the handle was gripped. Ambrose was able to successfully disable both the lock and the trap. The party enters the right hand room.
The room that is illuminated by the glowing razor has only a bed in it against the wall that separates the two rooms.
Q listens for the sound and hears it coming from underneath the bed. Senrin detects secret door and he feels that it is also under the bed.
Senrin says, “Well, stuff is going on under the bed.”
Ambrose looks under the bed and finds a trap door. Air is whisking out the sides where it doesn’t quite close. Ambrose and Q move the bed easily and quietly (there are hidden rollers.
Ambrose checks the trap door before he opens it. He finds inside the door: a ladder (made of wood that has been reinforced with iron) and a rope pulley system. They trio is not able to see the bottom of the shaft and they feel warmer but dank air on their faces.
Senrin jumps down the shaft and casts feather fall on himself. He gently floats down and as he gets farther down it gets more and more dank and the more it smells of earth and stone. Until he gently alights at the bottom, were he finds rough hewn stone that has been cut out of the surrounding area.
Q and Ambrose climb down the ladder after Senrin.
The trio is now standing at the bottom of the shaft, at the beginning of a rough hewn hallway.
They follow the hallway and they walk for about 20 minutes on a long, winding, hewn stone path. It looks like someone took the time to meticulously dig the hallway out. The path is angled slightly down the entire way.
As they come to the end, they emerge into what is a very large space, which feels more natural. Senrin’s light shines out to the edge of a body of water that looks to be rather large. The water is very still.
Ambrose examines the shore edge to see if there are any marking of creatures that come out of the water. The is a small beach about four to six inches and then stone, so Ambrose finds nothing to indicate that something crawls in or out of the water. The edge of the water is about 15 feet way from the walls.
Q casts dancing lights as a vaguely humanoid shape and she sends the figure out over the water.
Q notices multiple points of light off to the left. The light is small and they come in pairs. There are six of these pairs.
Q says, “I see six pairs of faint light to the left.” Q sends her figure over the water towards the pairs of light.
As the figure gets closer to they have a hard time seeing the faint light. As soon as the humanoid shape comes out over the ground, small creatures come out of the darkness and pounce on the figure from about 15 feet in the air.
The three heroes are surprised and Senrin gets a little stressed because they have never seen or heard of anything like the green/grey scaled creatures they just saw.
The three heroes are near the water’s edge with Senrin behind Q and with Ambrose to the right of Q. The creatures are forty feet away around the lake, in dim light.